Testing one user early in the project is better than testing fifty near the end.
@skrug
Testing one user early in the project is better than testing fifty near the end.
@skrug
For every dollar a company invests to increase usability, it receives $10-$100 in benefits.
John Karat, IBM Research
This story from Walter Isaacson’s Steve Jobs biography says a lot about how usabile products change us.
Whether working alone or in a team sketchboards are a handy tool that will help you work through ideas for an interface quickly, and spark conversation. Adaptive Path shows you how to create a sketchboard in this quick little video.
I recently conducted a day long “Interface Design Bootcamp” workshop in New York at the Future of Web Design. We covered a lot of territory including user research, personas, wireframes, sketchboards, prototypes, and usability testing. There are so many useful resources freely available on the Web that make the job of a user experience designer easier. Here are a few of the UX resources discussed and the slides from the workshop.

User Experience Designer Robert Hoekman Jr has written a pair of wonderfully lucid books that examine best practices in interaction design. In Designing the Obvious, and Designing the Moment, Hoekman extolls the virtues of understanding specific user tasks rather than generalized user personas. It’s easiest to design usable interfaces when the activity it serves is clearly understood.