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	<title>Aarron Walter &#187; User Science</title>
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	<link>http://aarronwalter.com</link>
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		<title>Interview With Aral Balkan on Design and Emotion</title>
		<link>http://aarronwalter.com/2010/05/11/interview-with-aral-balkan-on-design-and-emotion/</link>
		<comments>http://aarronwalter.com/2010/05/11/interview-with-aral-balkan-on-design-and-emotion/#comments</comments>
		<pubDate>Tue, 11 May 2010 12:49:36 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[User Science]]></category>
		<category><![CDATA[emotional-design]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[user-expereince]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=544</guid>
		<description><![CDATA[I recently spoke with Aral Balkan, the designer and developer of the popular Twitter client for the iPhone - Feathers. The interface design of Feathers has unique points of engagement that is quickly building a strong fan base around it. It's more than a usable application, it's pleasurable. ]]></description>
			<content:encoded><![CDATA[<p>I recently spoke with Aral Balkan, the designer and developer of the popular Twitter client for the iPhone &#8211; <a href="http://feathersapp.com/" target="_blank">Feathers</a>. The interface design of <a href="http://feathersapp.com/" target="_blank">Feathers</a> has unique points of engagement that is quickly building a strong fan base around it. It&#8217;s more than a usable application, it&#8217;s pleasurable.</p>

<p>Aral shares some interesting insights into how he is encouraging emotional engagement in his app.</p>

<figure><img src="http://aarronwalter.com/wp-content/uploads/2010/05/feathers.jpg" alt="" title="Feathers for iPhone by Aral Balkan" width="550" height="500"></figure>

<span id="more-544"></span>

<p><strong>Aarron:</strong> How does great design impact a user&#8217;s propensity to forgive usability shortcomings, or technical snafus?</p>

<p><strong>Aral:</strong> I reject the premise of the question. Great design is design that has few usability shortcomings and technical snafus. Delighters can very easily become a mocking of the user if the base features of the app do not function properly. It&#8217;s wrong to see design as separate from usability. We fall into this trap often in our industry because we call everything &#8220;design&#8221;. What we&#8217;re really talking about is interaction design here. It includes elements of graphic design, to be sure, but there is an all-important non-linear, interactive core to interaction design that includes usability. It&#8217;s far closer to product design. It includes technical competence. Good user experience is a function of all these elements. </p>

<p>Before your application can create an emotional relationship with the user it must get the basics right. The emotional relationship, the delight, is what you layer on top of this base usability and technical competency. </p>

<p>So yes, if you can create a positive emotional relationship with your users, they may be more forgiving if something goes wrong. But maybe once, maybe twice&#8230; if the core of your application isn&#8217;t competent you will soon erode that relationship and it may even backfire. Make sure your app competent before considering adding delight to it. Competency is a prerequisite to delight.</p>


<p><strong>Aarron:</strong> How does design impact a user&#8217;s trust?</p>

<p><strong>Aral:</strong>We do judge a book by its cover; it&#8217;s an evolutionary trait. We make split second judgements everyday about whether something is friend is foe. In the past, this meant the difference between life and death (and can still do so today, in a dimly lit alleyway, for instance). It&#8217;s no surprise that we apply the same, unconscious categorization to designed objects.</p> 

<p>However, design is a marriage of form and function. The latter is usually forgotten. Apple&#8217;s products are not successful just because they are shiny and beautiful but because they are a joy to use also. So, while looks may initially affect trust, it is function (or rather, the marriage of form and function) that will affect the long-term health of a product.</p>

<p><strong>Aarron:</strong> Do you consciously consider emotion in your design work?</p>

<p><strong>Aral:</strong>Definitely. My apps are an extension of my character. I see them as authored works; as a conversation. There is a lot of myself in there and I want to have pleasurable, fun conversations with my users. Most of our industry is still talking about features this and features that &ndash; the age of features is dead, we&#8217;re living in the age of user experience; _execution_ is everything. We should be talking about building empathy into apps &ndash; does the app try to understand what the user is feeling and react accordingly? In &#8216;Avit, for example, if you have a slow internet connection, the little Manto blob gets ashamed, apologizes, even bursts into tears if it takes to long. Even though the problem isn&#8217;t with the app itself (slow Internet connection), the app tries to emphatize with the user. It doesn&#8217;t just display an indeterminate progress indicator that is emotionless and uncaring.</p>

<p>The bit about how _your_ character is reflected in your apps is important because if your character is a dry, corporate one than that&#8217;s what will come across. You have to be genuine. Take the Microsoft Office paperclip as an example. There&#8217;s a perfect example of emotional design gone wrong. Why? You have to ask yourself: whose emotions? Whose character? When I see the paperclip, I see Steve Ballmer in paperclip form &ndash; it&#8217;s everything that people hate about Microsoft (the arrogance, etc.) </p>


<p><strong>Aarron:</strong> Feathers has a uniquely cute interface that is atypical of most iPhone apps. Why is that? How does the bird character impact user experience?</p>

<p><strong>Aral:</strong>It&#8217;s partly because of the target audience &ndash; a younger crowd (young at heart?) :) Partly, because the app itself is meant to be fun. Feathers isn&#8217;t going to cure world hunger, but it might make Twitter more fun for you. It might help you put a smile on someone&#8217;s face with a tweet. And I wanted the interface &#8211; and everything about it; the site, the screencast; etc. &ndash; to reflect that light, fun, tone. I smile a lot when speaking to people (which really sucks when you have something stuck in your teeth); I wanted the interface to smile too. I tried to translate my smile into a UI.</p> 

<p>On the bird character, here are a few tweets I got within hours of Feathers&#8217; launch &ndash; you decide :)</p>

<blockquote><a href="http://twitter.com/aral">@aral</a> I really *LOVE* the singing bird when you send a tweet, twitter is fun all of a sudden!</blockquote>
<div><cite><a href="http://twitter.com/thetalldesigner/status/9020651426" target="_blank">@thetalldesigner</a></cite></div>

<blockquote>Very cool feedback via the feathers bird to let you know your char limit. Excellent job <a href="http://twitter.com/aral">@aral</a></blockquote>
<div><cite><a href="http://twitter.com/matthew_goddard/status/9021082005" target="_blank">@matthew_goddard</a></cite></div>

<blockquote>Confession: Sometimes I make too long Feathers-tweets, just to watch the bird turn red. (@feathers_app) :D</blockquote>
<div><cite><a href="http://twitter.com/evbjone/status/9135565829" target="_blank">@evbjone</a></cite></div>

<p><strong>Aarron:</strong> You&#8217;ve show a lot of emotion in &#8216;Avit as well. Can you talk a little about why that is and how you are trying to shape the user experience?</p>

<p><strong>Aral:</strong>Think about how much time we spend interacting with virtual experiences today; on our notebooks, mobile phones, TV sets&#8230; User Experience today affects such a large proportion of our lives that we might soon drop the &#8220;user&#8221; altogether: The stuff we&#8217;re designing today affects people&#8217;s experiences; their lives. A good user experience today may mean the difference between someone having a good day or a bad day. And there are a lot of bad experiences today. They affect people&#8217;s lives negatively. They affect _my life_ negatively. I&#8217;m cognisant that, in some small way, the experiences I create can make people happy or they can make them frustrated, angry, and upset. That&#8217;s why I spend so much time on &ndash; and focus so heavily on &ndash; designing the interaction of my apps: I want my apps to make people happy. I want them to get joy out of using them. These are words that we should be using every day when discussing what we&#8217;re trying to build &ndash; we&#8217;re in the business of manufacturing joy and delight, making people&#8217;s lives better in small ways; building emphatetic apps.</p>  
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		</item>
		<item>
		<title>Book Review: Designing the Obvious, Designing the Moment</title>
		<link>http://aarronwalter.com/2008/07/13/book-review-designing-the-obvious-designing-the-moment/</link>
		<comments>http://aarronwalter.com/2008/07/13/book-review-designing-the-obvious-designing-the-moment/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 17:11:39 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[User Science]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=194</guid>
		<description><![CDATA[User Experience Designer Robert Hoekman Jr has written a pair of wonderfully lucid books that examine best practices in interaction design. In Designing the Obvious, and Designing the Moment, Hoekman extolls the virtues of understanding specific user tasks rather than generalized user personas. It&#8217;s easiest to design usable interfaces when the activity it serves is [...]]]></description>
			<content:encoded><![CDATA[<figure class="left"><a href="ttp://www.amazon.com/Designing-Obvious-Common-Approach-Application/dp/032145345X/aarronwalterc-20/" rel="external"><img src="http://www.peachpit.com/ShowCover.aspx?isbn=032145345X&#038;type=c" alt="Designing the Obvious, Robert Hoekman Jr" /></a></figure> <figure class="left last"><a href="http://www.amazon.com/Designing-Moment-Interface-Design-Concepts/dp/0321535081/aarronwalterc-20/" rel="external"><img src="http://aarronwalter.com/wp-content/uploads/2008/07/dtm.jpg" alt="Designing the Moment, Robert Hoekman Jr" /></a></figure>

<p>User Experience Designer <a href="http://rhjr.net/" rel="external">Robert Hoekman Jr</a> has written a pair of wonderfully lucid books that examine best practices in interaction design. In <a href="http://www.amazon.com/b?%5Fencoding=UTF8&#038;site-redirect=&#038;node=1000&#038;tag=aarronwalterc-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" rel="external">Designing the Obvious</a>, and <a href="http://www.amazon.com/b?%5Fencoding=UTF8&#038;site-redirect=&#038;node=1000&#038;tag=aarronwalterc-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325" rel="external">Designing the Moment</a>, Hoekman extolls the virtues of understanding specific user tasks rather than generalized user personas. It&#8217;s easiest to design usable interfaces when the activity it serves is clearly understood.</p>
<span id="more-225"></span>

<p><a href="http://www.amazon.com/Designing-Obvious-Common-Approach-Application/dp/032145345X/aarronwalterc-20/" rel="external">Designing the Obvious</a> contains a canon of heuristics developed from careful study of user behavior. As the title suggests, with knowledge of user expectations, and a little understanding of design patterns, an interface can make the steps to performing a task obvious.</p>

<p><a href="http://www.amazon.com/Designing-Moment-Interface-Design-Concepts/dp/0321535081/aarronwalterc-20/" rel="external">Designing the Moment</a> picks up where its predecessor leaves off by pointing out that each smaller interaction adds up to a bigger experience. This book is all about defining our user&#8217;s goals, and identifying how we can best help them achieve them.</p>

<p>The conversational tone of Hoekman&#8217;s writing and the bounty of compelling, real-world examples he uses to drive home each principle make porting his recommendations into your practice easy. These books read easy, and contain lots of practical information that&#8217;s sure to be applicable to your next website or application design project.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Discussing Interface Design With Robert Hoekman Jr.</title>
		<link>http://aarronwalter.com/2007/03/08/discussing-interface-design-with-robert-hoekman-jr/</link>
		<comments>http://aarronwalter.com/2007/03/08/discussing-interface-design-with-robert-hoekman-jr/#comments</comments>
		<pubDate>Thu, 08 Mar 2007 12:28:12 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[User Science]]></category>

		<guid isPermaLink="false">http://www.aarronwalter.com/2007/03/08/discussing-interface-design-with-robert-hoekman-jr/</guid>
		<description><![CDATA[On February 26th, 2007, Robert Hoekman Jr., author of Designing the Obvious: A Common Sense Approach to Web Application Design, spoke to my User Centered Interface Design class at The Art Institute of Atlanta via Skype. The topic of our conversation was Robert&#8217;s current work as an Interaction Designer and Usability Specialist, and his task-centric [...]]]></description>
			<content:encoded><![CDATA[<a title="View product details at Amazon" href="http://www.amazon.com/gp/redirect.html%3FASIN=032145345X%26tag=aarronwalterc-20%26lcode=xm2%26cID=2025%26ccmID=165953%26location=/o/ASIN/032145345X%253FSubscriptionId=1Y9W2KER5TWSD1341982"><img class="runright" alt="Designing the Obvious: A Common Sense Approach to Web Application Design" src="http://ec1.images-amazon.com/images/P/032145345X.01._SCMZZZZZZZ_V44492975_.jpg" /></a>On February 26th, 2007, <a title="Robert Hoekman's Site" href="http://rhjr.net">Robert Hoekman Jr.</a>, author of <a title="View product details at Amazon" href="http://www.amazon.com/gp/redirect.html%3FASIN=032145345X%26tag=aarronwalterc-20%26lcode=xm2%26cID=2025%26ccmID=165953%26location=/o/ASIN/032145345X%253FSubscriptionId=1Y9W2KER5TWSD1341982">Designing the Obvious: A Common Sense Approach to Web Application Design</a>,  spoke to my User Centered Interface Design class at The Art Institute of Atlanta via Skype. The topic of our conversation was Robert&#8217;s current work as an Interaction Designer and Usability Specialist, and his task-centric design approach that, instead of focusing on nebulous personas, focus on how tasks are performed. Once a task is fully understood, the knowledge can be extrapolated to any demographic.

Robert&#8217;s lecture was recorded and is released here along with the slides for your listening and learning pleasure.

<a title="Robert Hoekman Jr's Guest Lecture: Podcast" target="_blank" class="podcast" href="http://interactive-designer.com/Robert-Hoekman.mp3">Robert Hoekman Jr. Lecture</a> | <a target="_blank" title="Robert Hoekman Jr's slides from his guest lecture" class="powerpoint" href="http://www.aarronwalter.com/wp-content/uploads/2007/03/Hoekman.ppt">Robert Hoekman Jr. Slides</a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://interactive-designer.com/Robert-Hoekman.mp3" length="81225060" type="audio/mpeg" />
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		<item>
		<title>Web Directions South &#039;06 Podcasts</title>
		<link>http://aarronwalter.com/2006/10/29/web-directions-south-06-podcasts/</link>
		<comments>http://aarronwalter.com/2006/10/29/web-directions-south-06-podcasts/#comments</comments>
		<pubDate>Sun, 29 Oct 2006 14:57:52 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[User Science]]></category>

		<guid isPermaLink="false">http://www.aarronwalter.com/2006/10/29/web-directions-south-06-podcasts/</guid>
		<description><![CDATA[Web Directions South, a recent conference held in Sydney Australia September 28 and 29, is now releasing presentation slides and podcasts of the learning sessions conducted by some bright people in the web world. Speakers include: Jeremy Keith, Andy Clarke, Kevin Yank, and many others. The podcasts are being released incrementally, but you can subscribe [...]]]></description>
			<content:encoded><![CDATA[<a title="Web Directions South '06" target="_blank" href="http://www.webdirections.org/about-wd06/">Web Directions South</a>, a recent conference held in Sydney Australia September 28 and 29, is now releasing presentation slides and podcasts of the learning sessions conducted by some bright people in the web world. Speakers include: <a title="Jeremy Keith works with Clear Left" target="_blank" href="http://www.clearleft.com/">Jeremy Keith</a>, <a title="Andy Clarke is the guy from Stuff and Nonsense" href="http://www.stuffandnonsense.co.uk/">Andy Clarke</a>, <a title="Kevin Yank is one of the original Site Point guys." target="_blank" href="http://www.sitepoint.com/articlelist/48">Kevin Yank</a>, and many others. The podcasts are being released incrementally, but you can <a title="Subscribe to Web Directions South '06 podcast" target="_blank" href="http://webdirections.org/podcasts/WE05podcast.xml">subscribe</a> to receive them automatically when they become available. The topics of discussion are wide ranging including Information Architecture, <span title="Ajax, Hijax, Microformats, Mashups, and more buzz topics" class="moreinfo">recent technological trends</span>, and the like.]]></content:encoded>
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		<item>
		<title>Typographic Information Design</title>
		<link>http://aarronwalter.com/2006/10/27/typographic-information-design/</link>
		<comments>http://aarronwalter.com/2006/10/27/typographic-information-design/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 14:13:57 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Typography]]></category>
		<category><![CDATA[User Science]]></category>

		<guid isPermaLink="false">http://www.aarronwalter.com/2006/10/27/typographic-information-design/</guid>
		<description><![CDATA[A recent article entitled &#8220;Web Design is 95% Typography&#8221; has sparked a great deal of discussion about the importance of typography in web design. This is not necessarily a revalation, but the article does make an interesting connection between typography and information design. The author points out ‚Äú95% of the information on the web is [...]]]></description>
			<content:encoded><![CDATA[A recent article entitled <a target="_blank" title="Web Design is 95% Typography" href="http://www.informationarchitects.jp/the-web-is-all-about-typography-period">&#8220;Web Design is 95% Typography&#8221;</a> has sparked a great deal of discussion about the importance of typography in web design. This is not necessarily a revalation, but the article does make an interesting connection between typography and information design. The author points out
<blockquote><span class="bqstart">‚Äú</span>95% of the information on the web is written language. It is only logical to say that a web designer should get good training in the main discipline of shaping written information, in other words: Typography.<span class="bqend">‚Äù</span></blockquote>
This statistic nicely illustrates the importance of strong typographic design in order to deliver clear information design. One site the article mentions as exemplary in information and typographic design is <a target="_blank" title="Subtraction" href="http://www.subtraction.com/">Subtraction</a>, which I have long admired as it&#8217;s very hard to pull of a black and white design using color so sparingly. The information hierarchy is always clear and logical; the design is functional and attractive.

Of course the recent <a target="_blank" title="A List Apart" href="http://alistapart.com">A List Apart</a> redesign is also mentioned as an example of strong typographic design. <a target="_blank" title="Jason Santa Maria's Web Site" href="http://jasonsantamaria.com">Jason Santa Maria</a> got his <a target="_blank" title="Jason Santa Maria talks about the redesign of A List Apart" href="http://www.jasonsantamaria.com/archive/2005/08/23/a_list_apart_redesign.php">inspiration</a> for the design from classic book layouts. <a target="_blank" title="The Morning News" href="http://www.themorningnews.org/">The Morning News</a> is a site that is not mentioned that I think is quite good at delivering a lot of content in an elegant and functional manor through good typographic design.]]></content:encoded>
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		<item>
		<title>A List Apart Resources for Web Design Beginners</title>
		<link>http://aarronwalter.com/2006/10/16/a-list-apart-resources-for-web-design-beginners/</link>
		<comments>http://aarronwalter.com/2006/10/16/a-list-apart-resources-for-web-design-beginners/#comments</comments>
		<pubDate>Mon, 16 Oct 2006 21:54:37 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[User Science]]></category>

		<guid isPermaLink="false">http://www.aarronwalter.com/2006/10/16/a-list-apart-resources-for-web-design-beginners/</guid>
		<description><![CDATA[A List Apart has posted a really wonderful list of essential resources for web desgin newbies, a task that I have been trying to tackle here to help guide my students. This list is really top quality and addresses many of the same topics I was discussing recently.]]></description>
			<content:encoded><![CDATA[A List Apart has posted a really wonderful <a title="A List Apart Resources for Web Designers" target="_blank" href="http://alistapart.com/articles/alaprimer2">list of essential resources for web desgin newbies</a>, a task that I have been trying to tackle here to help guide my students. This list is really top quality and addresses many of the same topics I was <a title="Articles for Budding Interactive Designers" target="_blank" href="http://www.aarronwalter.com/2006/10/08/articles-for-budding-interactive-designers/">discussing recently</a>.]]></content:encoded>
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		</item>
		<item>
		<title>Articles for Budding Interactive Designers</title>
		<link>http://aarronwalter.com/2006/10/08/articles-for-budding-interactive-designers/</link>
		<comments>http://aarronwalter.com/2006/10/08/articles-for-budding-interactive-designers/#comments</comments>
		<pubDate>Sun, 08 Oct 2006 19:20:08 +0000</pubDate>
		<dc:creator>Aarron</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[User Science]]></category>

		<guid isPermaLink="false">http://www.aarronwalter.com/2006/10/08/articles-for-budding-interactive-designers/</guid>
		<description><![CDATA[When getting started in the interactive design field you can find yourself a bit intimidated by the breadth of knowledge required to succeed. Design, programming, and user science are each multi-facited with much to learn and explore in each sub-discipline under the umbrella of interactive design. Here are a few great articles that can give [...]]]></description>
			<content:encoded><![CDATA[When getting started in the interactive design field you can find yourself a bit intimidated by the breadth of knowledge required to succeed. Design, programming, and user science are each multi-facited with much to learn and explore in each sub-discipline under the umbrella of interactive design. Here are a few great articles that can give you a head start on fundamentals free of charge! Don&#8217;t you just love this internet thing?
<div style="margin-left: 100px">
<h4>Design</h4>
<ul>
	<li><a target="_blank" title="Principles of Design" href="http://www.digital-web.com/articles/principles_of_design/">Principles of Design</a></li>
	<li><a target="_blank" title="A Web Design Review" href="http://www.digital-web.com/articles/principles_and_elements_of_design/">A Web Design Review</a></li>
	<li><a target="_blank" title="How CRAP is your design?" href="http://www.thinkvitamin.com/features/design/how-crap-is-your-site-design">How C.R.A.P is Your Design?</a></li>
	<li><a target="_blank" title="Design Psychology" href="http://stylegala.com/articles/design_psychology.htm">Design Psychology</a></li>
	<li><a target="_blank" title="Typography for the Web" href="http://ma.gnolia.com/groups/web-type/bookmarks">Typography for the Web</a> (A collection of articles and utilities)</li>
	<li><a title="Keeping a Sketchbook" target="_blank" href="http://www.jasonsantamaria.com/archive/2006/02/16/utl_2_keeping_a_sketchbook.php">Keeping a Sketchbook</a></li>
	<li><a title="Web Design Mockups in Photoshop" target="_blank" href="http://theundersigned.net/2006/05/webdesign-mockup-using-photoshop/">Web Design Mockups with Photoshop</a></li>
	<li><a target="_blank" title="Critiquing Design" href="http://www.jasonsantamaria.com/archive/2006/02/02/utl_2_critiquing.php">Critiquing Design</a></li>
</ul>
<h4>Programming</h4>
<ul>
	<li><a title="XHTML Rules" target="_blank" href="http://www.nypl.org/styleguide/xhtml/guidelines.html">Rules for Writing XHTML</a></li>
	<li><a target="_blank" title="Css Crib Sheet" href="http://mezzoblue.com/css/cribsheet/">CSS Crib Sheet</a></li>
	<li><a target="_blank" title="Introduction to PHP" href="http://us3.php.net/tut.php">Introduction to PHP</a></li>
	<li><a target="_blank" title="Ten CSS tricks you may not already know" href="http://www.webcredible.co.uk/user-friendly-resources/css/css-tricks.shtml">Ten CSS Tricks You May Not Already Know</a></li>
	<li><a target="_blank" href="http://www.digital-web.com/articles/css_101/">CSS 101</a></li>
	<li><a target="_blank" title="Writing Semantic Markup" href="http://www.digital-web.com/articles/writing_semantic_markup/">Writing Semantic Markup</a></li>
	<li><a target="_blank" title="The Dollars and Sense of Building with Web Standards" href="http://www.digital-web.com/articles/building_to_standards/">The Dollars and Sense of Building with Web Standards</a></li>
</ul>
<h4>User Science</h4>
<ul>
	<li><a title="Grey box Method" target="_blank" href="http://www.jasonsantamaria.com/archive/2004/05/24/grey_box_method.php">The Grey Box Method</a></li>
	<li><a target="_blank" title="User Interface Design Patterns" href="http://time-tripper.com/uipatterns/">User Interface Design Patterns</a></li>
	<li><a target="_blank" title="Find the Epicenter of Your Interface" href="http://www.37signals.com/svn/archives/000737.php">Find the Epicenter of Your Interface</a></li>
	<li><a target="_blank" title="The Psychology of Navigation" href="http://www.digital-web.com/articles/the_psychology_of_navigation/">The Psychology of Navigation</a></li>
</ul>
<h4>Interactive Design Ezines</h4>
<ul>
	<li><a target="_blank" title="A List Apart" href="http://www.alistapart.com/">A List Apart</a></li>
	<li><a target="_blank" title="Digital Web" href="http://www.digital-web.com">Digital Web</a></li>
	<li><a target="_blank" title="Site Point" href="http://www.sitepoint.com">Site Point</a></li>
	<li><a target="_blank" title="Boxes and Arrows" href="http://www.boxesandarrows.com/">Boxes and Arrows</a></li>
</ul>
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